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NU-NeRF: Neural Reconstruction of Nested Transparent Objects with Uncontrolled Capture Environment
Jia-Mu Sun, Tong Wu, Ling-Qi Yan, Lin Gao*
ACM Transactions on Graphics (SIGGRAPH Asia 2024)
project /
Use a two-stage manner to reconstruct nested scenes with complex transparent effects without the need of additional inpus like mask.
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Real-time Large-scale Deformation of Gaussian Splatting
Lin Gao*, Jie Yang, Bo-Tao Zhang, Jia-Mu Sun, Yu-Jie Yuan, Hongbo Fu, Yu-Kun Lai.
ACM Transactions on Graphics (SIGGRAPH Asia 2024)
project /
Utilize underlying mesh to guide the splitting, merging and deformation of gaussian splatting-based scene representation.
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DMiT: Deformable Mipmapped Tri-Plane Representation for Dynamic Scenes
Jing-Wen Yang, Jia-Mu Sun, Yongliang Yang, Jie Yang, Ying Shan, Yan-Pei Cao, Lin Gao*
European Conference on Computer Vision (ECCV), 2024
Use mipmapped triplane and joint geometry and deformation refinement to enhance anti-aliasing and novel view synthesis of dynamic scenes.
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Recent advances in implicit representation-based 3D shape generation
Jia-Mu Sun, Tong Wu, Lin Gao*
Visual Intelligence, 2024
paper /
A comprehensive survey about implicit representation-based shape generation works published before August 2023.
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HAISOR: Human-Aware Indoor Scene Optimization via Deep Reinforcement Learning
Jia-Mu Sun, Jie Yang, Kaichun Mo, Yu-Kun Lai, Leonidas J. Guibas, Lin Gao*
ACM Transactions on Graphics, 2024
paper /
Use Deep Reinforcement Learning and Monte Carlo Search Tree to solve scene optimization problems incorporating human behaviour that is not differentiable.
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SOL-NeRF: Sunlight Modeling for Outdoor Scene Decomposition and Relighting
Jia-Mu Sun, Tong Wu, Yong-Liang Yang, Yu-Kun Lai, Lin Gao*
ACM SIGGRAPH Asia 2023
paper /
project /
Utilizing various priors and a novel sunlight modeling strategy to reconstruct and decompose outdoor scenes.
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DE-NeRF: DEcoupled Neural Radiance Fields for View-Consistent Appearance Editing and High-Frequency Environmental Relighting
Tong Wu, Jia-Mu Sun, Yu-Kun Lai, Lin Gao*
ACM SIGGRAPH 2023
paper /
video /
project /
Decompoing and editing radiance field by utilizing mesh-based features and hybrid lighting representation.
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SceneHGN: Hierarchical Graph Networks for 3D Indoor Scene Generation with Fine-Grained Geometry
Lin Gao, Jia-Mu Sun, Kaichun Mo, Yu-Kun Lai, Leonidas J. Guibas, Jie Yang
IEEE Transactions on Pattern Analysis and Machine Intelligence (IEEE TPAMI), 2023
paper /
video /
Holistic understanding and generation of indoor 3D scenes using recursive hierarchical networks.
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Tencent, Guangzhou
Game Engine Engineer(Intern), Weixin Group
June 2020 - August 2020
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University of California, San Diego
Computer Science and Enginnering
September 2024 - Now
PhD Student
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University of Chinese Academy of Sciences
Computer Science and Technology
September 2021 - July 2024
Master of Engineering
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Huazhong University of Science and Technology
Computer Science and Technology
September 2017 - July 2021
Bachelor of Engineering
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Personal Interests
I am a dedicated gamer. If I cannot play video game, I will die (literally). You can find me at Steam, PSN(spdf78ij) and Nintendo account(SW-5628-1619-3780). Feel free to add me as a friend(If it is possible, please email me or add a note upon friend request). If you happen to play music games, you can add me at OSU, where I mainly play OSU!mania. I also play old-fashioned arcade music games like Beatmania IIDX.
Besides, I play the piano and clarinet. I was in the symphony orchestra as a clarinet player at high school and college (and, of course, I am a fan of classical music). Unfortunately, I have not practiced both instruments in about 2-3 years after I started researching. Now I am actively planning to pick up them again.
I also composed some music(if they can be called music), most of them game soundtracks for indie games back in college, or some random thoughts, and they can be found here at Netease cloud music platform. I may switch to soundcloud if I resume composing.
When it comes to electronic music, I am a huge fan of Trance music, but other genres like hardcore or synthwave are also OK.
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